c.a.l.e.b.
navigate c.a.l.e.b. (canine aid locale exploration bot) through a labyrinth of challenges and rescue as many dogs as you can. split apart and join together to solve puzzles.
controls: split and join (space), move left c.a.l.e.b. (wasd), move right c.a.l.e.b. (arrows)
tools:
game engine: unity / c#
music: ableton, musescore
artwork: affinity designer, photoshop
sfx: audacity, chiptone
team:
josh gardos (sound and music, programming, level design),
ben sulzinsky (art, programming, music),
robert buckley (programming, art, level design),
zach turner (character design)
Status | Prototype |
Platforms | HTML5 |
Author | robertbuckley |
Genre | Platformer |
Tags | Dogs |
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